Red Aphid has been helping organizations find their hopes and dreams with unique web presences and conversation channels for a decade. We’ve helped folks strategize their social media, leverage content management systems, customize blogs, do e-commerce, maximize email, go mobile, and gamify their websites.
We’ve also made long term commitments to manage and grow their websites. We can help navigate the changing web-averse with new content and strategies to keep visitors coming back or provide daily, weekly and monthly content support.
We’ll plugin wherever you need us. Send us an email anytime.
We’re a creative digital media studio that imagines unique ways for people to interact online. We develop responsive experiences that offer new directions to explore and fresh ways of seeing the world. We specialize in game design and development, but also have substantial web development experience. We often work with designers who want help bringing their concepts to life interactively or animated-ly.
We can work with you locally, online, or wherever.
Brian has been lighting up pixels as a 3d animator, an interactive developer and game designer for 20 years. He’s done time in the game industry at Sierra Online and Viacom and has been running Red Aphid since the early 00’s.
Laura is Red Aphid’s designated people person, as well as resident Dreamweaver and Photoshop editor. Her past lives include record label promotion executive and music director at a major market radio station.
Lida started drawing as a young child and has always had a love for games, particularly video games, since her dad first introduced her to them on the Apple IIe. She now makes digital/traditional illustrations, animations, casual games, and interactivity. She has a degree in computer gaming and simulation and has worked as lead artist in the past for NOAA and Rosetta Stone.
Lida has provided art for The House on Usher and game evaluations for middle and high school students in the Globaloria program.
Arielle studied and Simulation and Digital Entertainment at The University of Baltimore. Some of her favorite projects included a text adventure game, a Left 4 Dead 2 mod called “Going Ballistic” (for which she held a team lead position), a unique art application that randomizes color and movement, and an augmented reality game.
For Red Aphid Arielle performs game evaluations for middle and high school students in the Globaloria program and worked as a game designer for The House on Usher.
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